Agenda
- Writing Into the Day
- Examples of how other educators brought games into their contexts
- Writing Workshop: Planning
- Review goals for independent work
Writing Into the Day
Think about one of your favorite games and write on the following:
- Space
- Mechanics
- Goals
- Rules or rule sets
- Components
If you weren’t able to join our meeting for the day, please feel free to share your thoughts in the comments.
Educators Integrating Games
- Hey Listen Games: https://www.heylistengames.org/
- Caitlin Troy, a SUNY Oneonta Grad Student: https://ctroyeduc.weebly.com/artifacts.html
- Kylie Britt, another SUNY Oneonta Grad Student: https://kylienbritt.wixsite.com/multimedia/post/classroom-math-games
https://kylienbritt.wixsite.com/multimedia/post/teaching-with-gamestar-mechanic - Cassie & Thor’s NYSEC 2019 Presentation on Video Games and YA Lit: https://oneonta365-my.sharepoint.com/:p:/g/personal/carlc76_oneonta_edu/ESyqFZxAd91PmdijkEPcprABvVYfmnmwweUdLoM6l0l_Wg?e=OwSdQO
- Teachers Play Games: https://www.youtube.com/playlist?list=PLvlaWQB9ODbUJv3Djj6B1nmSwCy8vyoBG
Take some time to browse one of these examples. It may help inspire you on how to bring video games to your context.
Writing Workshop: Planning
Start planning/outlining your game. Think about:
- Learning objectives and/or content standards
- Background narrative (exposition)
- Who?
- What?
- Where?
- Goals? Why?
- Space
- Rules
- Components
- Mechanics
Game rhetorics:
- Who is my audience?
- What is my purpose?
- Do the goals, components, rules, and mechanics match audience and purpose?
- Is the game challenging, but not too challenging?
Your Goals
- Design your game and publish it to the Game Alley by our Friday meeting
- Invite playtesters to give you feedback on your published game
- Revise your game based on feedback
- Work on bonus challenges
- Play games created by LWP students and educators in the Game Alley
